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          Cutting for Deal

          Tap the deck to cut. Low card deals.

          Cribbage
          Your turn
          Your Games
            Starter
            Count 0
            Crib

            My hand

            Choose 2 cards for the crib
            Chat
            Counting

              Game Over

              Game Ended

              Cribbage Rules

              Gameplay

              • The Goal
              • Cutting for Deal
              • The Deal & the Crib
              • The Starter
              • The Play (Pegging)
              • The Show (Counting)
              • Winning & Skunks
              • Controls

              App Features

              • Leaving a Game
              • Hide Header/Menu
              • Chat
              • Playing Multiple Games
              • Sign In to Sync Games & Stats
              • Settings
              • Practice Mode

              The Goal

              • Two players race their pegs around the board. The first to reach 121 points wins β€” the instant they get there, even in the middle of the play or the count.
              • Points come from three places each hand: the play (pegging), counting your hand, and β€” for the dealer β€” counting the crib.
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              Cutting for Deal

              • At the start of a game, each player cuts one card from the deck β€” tap the deck to cut yours.
              • Low card deals, and aces are low. If both cards are the same rank, you both cut again.
              • After the first hand, the deal alternates. In a rematch, the loser of the last game deals first.
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              The Deal & the Crib

              • Each player is dealt 6 cards.
              • Each player chooses 2 cards to put face down into the crib, keeping 4.
              • The crib belongs to the dealer and is counted after both hands. So when it's your crib, throw cards that work well together; when it's your opponent's, throw cards that won't help them.
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              The Starter

              • The non-dealer cuts the deck and the top card is turned up β€” the starter. It counts as a fifth card for both hands and the crib during the show, but isn't played.
              • His heels: if the starter is a jack, the dealer scores 2 right away.
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              The Play (Pegging)

              • Starting with the non-dealer, players take turns playing one card face up, calling out the running total of the cards played. Face cards count 10, aces count 1, everything else its number.
              • The count can never go past 31.
              • You score during the play for:
                • Fifteen β€” bringing the count to exactly 15: 2 points.
                • Thirty-one β€” bringing the count to exactly 31: 2 points.
                • Pair β€” matching the rank of the card just played: 2. Three of a kind in a row: 6. Four of a kind: 12.
                • Run β€” the last 3 or more cards played form a sequence, in any order (e.g. 4, 6, 5): 1 point per card. Ace is low only, so Q-K-A is not a run.
              • Go: if you can't play without going past 31, the game calls "Go" for you automatically and your opponent keeps playing as long as they can. Whoever played the last card before nobody could play scores 1 for the go, and the count starts over at 0.
              • The player who did not play the last card leads the next round of the count.
              • Last card: whoever plays the very last card of the hand scores 1 (unless it made 31, which already scored 2).
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              The Show (Counting)

              After the play, hands are counted in this order β€” non-dealer's hand, then dealer's hand, then the crib. Each uses its 4 cards plus the starter. The game counts for you and shows every item.

              • Fifteens: every different combination of cards adding up to 15 scores 2.
              • Pairs: 2 for a pair, 6 for three of a kind, 12 for four of a kind.
              • Runs: 3 or more cards in sequence score 1 per card. Each different combination counts, so 4-4-5-6 is a double run of 3 (6 points, plus 2 for the pair).
              • Flush: all 4 cards in your hand the same suit scores 4, or 5 if the starter matches too. The crib only scores a flush if all 5 cards match.
              • Nobs: the jack of the same suit as the starter, in your hand or the crib, scores 1.
              • The best possible hand is 29: three 5s and the jack of the starter's suit, with the fourth 5 as the starter.
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              Winning & Skunks

              • The game ends the moment someone reaches 121. Because the non-dealer counts first, they can win before the dealer ever counts.
              • Skunk: winning while your opponent has fewer than 91 points. Double skunk: fewer than 61.
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              Controls

              • Choosing crib cards: tap two cards in your hand, then tap "Send to Crib".
              • Playing a card: on your turn, tap a card in your hand, or drag it to the play area. Cards that would take the count past 31 can't be played.
              • Counting: when a hand is counted, a window lists each score. Tap "Continue" to move on (or turn off the pause in Settings to keep the game moving on its own).
              • Rearrange your hand: drag a card to a new position within your hand.
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              Not a rule of the game, but worth knowing:

              Leaving a Game

              • "Leave Game" (from the table) or "Cancel" (from the waiting screen) marks the game so your opponent's screen detects it and freezes β€” the game doesn't quietly continue without you.
              • This can't be undone from inside the game β€” if you want back in, one of you would need to start a new one.
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              Hide Header/Menu

              • The β€’ button at the bottom of the table toggles a distraction-free view: it hides the GameShack menu above and the scores/turn bar at the top, leaving just the board and the cards.
              • Tap it again to bring the header and menu back.
              • This choice is remembered on this device, so the game reopens the same way you last left it.
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              Chat

              • The πŸ’¬ button at the bottom of the table opens a chat panel where you and your opponent can send messages during the game.
              • When a new message arrives while the panel is closed, a small red number badge appears on the πŸ’¬ button showing how many unread messages are waiting.
              • Opening the chat panel clears the unread count.
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              Playing Multiple Games

              • You can be part of several games at once (up to 5) β€” each one you create or join is remembered automatically.
              • The ⇄ button next to the rules button opens a list of your other games. It shows a red badge whenever it's your turn in one of them.
              • Tap "Switch" on any listed game to jump straight into it in the same tab.
              • Tap "+ Start Another Game" to open a fresh browser tab for starting or joining a new game without leaving the one you're in.
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              Sign In to Sync Games & Stats

              • "Sign in to sync games & stats" on the lobby screen signs you in with just an email address and a one-time code sent there β€” no password to create or remember.
              • It's entirely optional. Everything else in this guide works the same whether or not you sign in.
              • The main benefit: any game you're actively in becomes visible and resumable from your account on any device or browser you sign into β€” not just the one you started it on. Without signing in, a game is only remembered on the device/browser where you're playing it.
              • Your Cribbage sign-in is separate from other GameShack games β€” signing in to Rummy doesn't sign you in here.
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              Settings

              • The βš™ button β€” on the lobby screen and next to the rules button once you're in a game β€” opens Settings.
              • There you can set your default name and emoji, your card back color, whether sounds play, whether chat opens automatically on a new message, and whether the game pauses on each count.
              • Changes save automatically and apply on this device across every tab and game.
              • πŸ’‘ Hint suggests which 2 cards to send to the crib, and which card to play during the play.
              • Sort arranges your hand by rank.
              • β†Ί Undo: right after you send cards to the crib or play a card, you have a few seconds to take it back before your opponent sees it. Once that window passes, the move is final.
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              Practice Mode

              • Checking "Practice mode" when creating a game gives you a computer opponent and starts the game immediately β€” no waiting for anyone to join.
              • The bot gets a random name and emoji, and only ever sees what a real player would: its own cards, the starter, and cards already played. It never looks at your hand.
              • Bot difficulty (Easy / Medium / Hard, chosen when you check Practice mode): Easy keeps the cards that score best right now and grabs whatever points it can during the play. Medium weighs every possible starter card and what it's giving to (or keeping from) the crib, and avoids setting you up during the play. Hard adds looking ahead through the rest of the play and changes its approach when the game is close to the finish.
              • Bots always show as online β€” there's no connection to wait on or lose.
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              Your Stats

              Name-based β€” no login needed. Practice games against bots aren't included.

              By Opponent

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                Pick the name that'll show for you in-game (you can change it later in Settings).

                Settings

                These apply on this device, across every tab and game β€” and save automatically as you make each choice, so there's nothing to remember to confirm before closing.

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